Of Mooks & Monsters Episode 16 – The Big Event

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The showdown. The tense mission. The battle.

Drama. Action.

Sometimes roleplaying sessions center around big events.

This week, Rob and Tim discuss when, why, and how to run these big events as a game master.

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Of Mooks & Monsters Episode 15 – Building a Session

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Today, Rob and Tim get some help from Seventh Sanctum and prepare a superhero game session as an example of the thought processes that go into shaping the direction of an RPG.

Don’t underestimate the Sun Poodle!

We get a bit wacky this week.

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