Of Mooks and Monsters Episode 99 – Players on Defense

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What happens when players aren’t foraging into new territory or crawling through a dungeon full of monsters? One possibility is they could be holding a pass against an army of goblins or some other form of defensive conflict.

Your able hosts, Rob Ward and Tim Niederriter, dive into this topic with examples and discussion of how best to run such scenarios. There are lots of possibilities!

Leave us feedback at podcast@mentalcellarpublications.com

Also, Tim has a new book out! If you’re interested in stories of fantasy and magic check out Spells of the Curtain: Court Mage today!

Thanks for listening!

Share and enjoy!

Of Mooks and Monsters Episode 98 – Loose GMs

This week’s episode is all about the foibles of winging too much of the games you’re running. Rob and I talk all over this issue and offer a few solutions.

Thanks for listening!

Don’t forget, I write fiction in addition to podcasting!

You can find my latest work on Amazon.com to read on Kindle.

If you’re a fantasy fan, allow me to recommend my book, Court Mage, available August 1st.

Of Mooks and Monsters Episode 97 – The Quest for Peace

We’re back discussing how to start a campaign from an unstable or downbeat situation and have players aspire to something greater, either for their characters, or the game world, or both.

Thanks for listening.

Don’t forget, you can email us any thoughts you have on the show at podcast@mentalcellarpublications.com

We love to hear from people!

Of Mooks and Monsters 96 – Speeding Up Character Creation

This week, Rob and I discuss how to speed up the character creation process for your games using examples from a recent Call of Cthulhu session Rob is running.

Thanks for listening!

You can email the show at podcast@mentalcellarpublications.com if you have any questions or possible show topics for us. Don’t be shy!