Hey everyone, the site is working again!
While this place was having technical difficulties I created a new place where soon you will be able to listen to every episode in Of Mooks & Monsters, and eventually read articles about Game Mastering.
Once everything is running smoothly there, this site will only link to the podcast site and will return to being a place primarily for my fiction.
For now, though, I will be putting up the latest episodes of the podcast on both sites.
Thank you for your patience.
ofmooksandmonsters.com. It’s still wet behind the ears but should work more reliably.
When you run an RPG, how often do you think about what genre you are approaching? Well, Rob and Tim have thought about this enough to discuss the subject of genres in this episode.
Pick your genre.
Share and enjoy.
Today, Rob and Tim get some help from
Seventh Sanctum and prepare a superhero game session as an example of the thought processes that go into shaping the direction of an RPG.
Don’t underestimate the Sun Poodle!
We get a bit wacky this week.
Share and enjoy!
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This week’s Of Mooks & Monsters is focused on railroading, the distasteful practice of the GM leading the players by the nose through their story, and how we as GMs can avoid it.
Join Actor-GM Rob Ward and Author-GM Tim Niederriter as we delve into a cardinal issue of running roleplaying games.
Share and enjoy!
Today, on Of Mooks & Monsters, Rob and Tim talk about a topic all GMs have experience with: Handling troublesome players.
We explore a list of ways players can go wrong, and how to deal with them as the game master.
Thanks for listening. Share and enjoy!
Rob can be found on Twitter,
Buy Tim’s book, Rem’s Dream,
here. And follow him on Twitter @TNiederriter.
In this first episode of the podcast, Rob Ward and Tim Niederriter discuss RPG systems they have run and what they want to do for games in the future.