This week’s episode is all about the foibles of winging too much of the games you’re running. Rob and I talk all over this issue and offer a few solutions.
Thanks for listening!
Don’t forget, I write fiction in addition to podcasting!
Of Mooks and Monsters Episode 97 - The Quest for Peace
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We’re back discussing how to start a campaign from an unstable or downbeat situation and have players aspire to something greater, either for their characters, or the game world, or both.
Thanks for listening.
Don’t forget, you can email us any thoughts you have on the show at podcast@mentalcellarpublications.com
Of Mooks and Monsters 96 - Speeding Up Character Creation
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This week, Rob and I discuss how to speed up the character creation process for your games using examples from a recent Call of Cthulhu session Rob is running.
Thanks for listening!
You can email the show at podcast@mentalcellarpublications.com if you have any questions or possible show topics for us. Don’t be shy!
Of Mooks and Monsters Episode 95 - Lessons from Disney Weenies
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This week on Of Mooks and Monsters we discuss how to use landmarks and other forms of in-world compasses in your games, as inspired by Disney “Weenies.”
Of Mooks and Monsters Episode 90 - American Crime Story S1
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Welcome back to Of Mooks and Monsters. This week, Rob and I discuss lessons we can learn from American Crime Story Season 1, the Trial of O.J. Simpson.
Of Mooks and Monsters Episode 89 - Lessons from Futurama
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Of Mooks and Monsters is back! Rob and I return with a new format of episode: Lessons From… and this week we are using a favorite show of ours, Futurama.