Of Mooks and Monsters Episode 33 – Interview with Another Tim

This week, Of Mooks and Monsters returns with the last of the interviews Tim recorded last year. Incidentally, this one involves a friendly neighborhood game master, also named Tim.

Don’t let that confuse you, though. This other Tim is an enthusiastic gamer and a skillful game master.

Enjoy the little chat we had, share, enjoy, and we’ll be back next week.

Thanks for listening.

Show email: podcast (at) ofmooksandmonsters.com

Follow Rob Ward on Twitter: @StageHat

Follow Tim Niederriter on Twitter: @TNiederriter

Buy Tim’s books:  Amazon

Of Mooks and Monsters Episode 31 – Adaptations

(Sir Not Appearing in this Episode, Toshiro Mifune, “The Seven Samurai”)

This week on Of Mooks and Monsters it’s an episode all about adapting other media to use in your games.

No spoilers!

Share and enjoy!

And thanks for listening.

Of Mooks and Monsters Episode 30 – Pro Wrestling Actual Play

This week on Of Mooks and Monsters Tim sits down in the player seat and Rob runs an RPG to playtest one of his own systems: A professional wrestling RPG.

So join the Canadian Python, Goliath Kong, and the rest of the federation for a royal rumble… and it’s hilarious aftermath.

Share and enjoy.

Of Mooks and Monsters Episode 29 – Tenlyres Actual Play Special

We have a big show for you this week, folks.

Tim’s novel, Tenlyres is out for preorder (And paperback) right now, and in honor of that, enjoy this game set in the Tenlyres world. (Amazon)

But that’s not all! This game session features the talents of not only Rob Ward as a player, but also three special guests.

James Silverstein (Author and badass)

Denise Lhamon (Author and Illustrator)

And Dave Robison (@WritersPodcast on twitter, creator of the Roundtable Podcast, as well as many other fabulous things)

Together, we five plunged into this game and for a few hours managed to hold back the tide of war… and had a really good time.

Share and enjoy. Social media links are below.

RPG Making

 

I have hit my stride over the past couple weeks in designing stuff for this RPG I’ve had on my mind for the last 5 years.

The RPG? A tabletop game based on S. John Ross’ Risus, the Anything RPG.

I call my version of it Risus Hack, but perhaps I should think of a different name because of how much the game has grown from the base I started running as a senior in college.

I think it’s still a simple game, though one with a lot of room for fiddling.

As I get restarted on “Spurring the Beast” (Sequel to last year’s first book, “Hunter and Seed”) I keep having RPGs in the back of my thoughts. That may have something to do with running an RPG podcast every week. And, oh boy. Fans of the Of Mooks and Monsters podcast are in for a treat over the next few weeks.

I have to credit the show with a lot of my recent enthusiasm for games and stories. Turns out, going back to my roots as a game master and player has been good for my brain. Soon, I hope to have a version of Risus Hack available for download. I am not sure if I should charge for it. And if I do charge, how much should I?

I guess I had better get to work.

I’ve put a lot of work into this game. I look forward to sharing it in the near-future.

Thanks for reading.

Tenlyres is still available for Pre-Order. Buy me a cup of coffee and get a full novel in return.

 

Spell My Name

It has come to my attention over the past few years that I have a difficult author name.

It’s true. I remember as a kid my siblings and I all had a rite of passage. We had to learn to spell our own last name for school.

Having all reached college-level education at this point, we obviously managed it. Despite the hurdle seemed pretty high when I was younger, however. And I don’t blame anyone for having difficulty with such a complicated moniker.

With the release of Tenlyres imminent, I worry (Because I’m a worrier) that the difficult name makes searching tough.

For that reason, I made a little poem here to help people spell “Niederriter.”
Spell Niederriter! (2017)

Start with an “N”
Then put “i” before “e”
Add a “d” and an “e”
Two “r’s” side by side,
With an “i” next…
Fit in one “t”
And with an “e” and an “r” spell out Niederriter!
Pronounced: Need A Writer!
Thanks for reading.

(Picture Texture by sirius_sdz. sirius-sdz.deviantart.com)

Of Mooks and Monsters Episode 28 – Intelligence Ramblings

This week on Of Mooks and Monsters, Rob and Tim start out thinking they were only discussing unintelligent characters. Later, we discovered the real subject of this show was character intelligence in general.

And off we go, rambling and storytelling.

Even more than usual, thanks for listening.

Share and enjoy!

Of Mooks and Monsters Episode 27 – Interview with Jim Ryan

Hello, everyone!

In this week’s episode, Tim talks to game master, podcaster, actor, and writer, Jim Ryan.

Find Jim out on the web and check out some of his podcasts.

https://jimyesthatjim.com/

http://www.crucibleofrealms.com/

https://cyphercast.net/

 

Thanks for listening.

Share and enjoy!

Zen Game Mastery

I meditated a little before running an RPG for the Of Mooks and Monsters Podcast yesterday.

By this I mean, yes, I sat down on my meditation pad in the lotus position and focused on my breathing for a few minutes. I’m glad I did. And not just because I procrastinate far too much on meditation.

I thought it a little, odd, but I did this because I was nervous.

You see I wasn’t just game mastering an RPG, I was recording it for broadcast, with players I had never gamed with before. And that made me nervous.

It got me thinking about the Samurai, because wouldn’t it do the same to anyone?

Seriously, though. There was a reason.

For much of their history, the Samurai of Japan practiced Zen Buddhism as part of their training.

It once baffled me how a warrior culture could practice one of the most peaceful of all religions. Once, I had a professor describe to me that the Samurai benefited from the acceptance of reality in a way that also is a taught by Buddhism.

That acceptance is that eventually, everything is impermanent.

You must act in the moment, and accept the consequences. In battle taking no action is not an option.
Same for running an RPG in person.

The game is alive, and the players make choices you cannot predict. I simply put the tools in their hands, sometimes from the beginning, sometimes because their questions earn it. This is the power of the game master. But I was worried about messing up.

Turns out I really didn’t need to be. That session will air on the podcast in a few weeks. I really enjoyed it, and the players seemed to feel the same way.

I’ll be back soon with news on Tenlyres and its upcoming release.

Thanks for reading.